Epic Games
Sept 2019 — Dec 2026

Fortnite Battle Royale — Map Audio

Senior Audio Designer

Responsible for the full audio pipeline for Fortnite Battle Royale map environments — one of the most-played games on the planet. Designed and implemented world-building audio at scale, from initial concepting through to in-engine delivery inside Unreal Engine 5.

  • UE5
  • MetaSounds
  • World Building
  • Attenuation Systems
  • AAA
  • Blueprint Scripting

Scope & Responsibilities

Full details to be added — please check what is cleared for public disclosure with Epic Games before publishing.

Sweet Justice Sound Group
2012 — Present

Long-Term SFX Collaboration

Freelance Sound Designer

Ongoing retained freelance relationship spanning 12 years and multiple shipped titles. Sound effects design, audio implementation, and creative consultation across a range of game genres and platforms.

  • SFX Design
  • Reaper
  • Soundminer
  • Field Recording
  • Wwise

Scope & Responsibilities

Specific titles and project details to be added — confirm with Sweet Justice Sound Group what can be listed publicly.

Studio / Client Name
Year — Year

Project Title — To Be Added

Role · Platform

Add your project description here. What did you do? What was the scope? What made this project technically interesting?

  • Placeholder
UE5 MetaSounds
Blueprint Audio
World Building
SFX Design
Reaper / Soundminer
Wwise / FMOD
Reverb & Attenuation
Field Recording
Full Disciplines →