World-building audio for Fortnite Chapter 6 Season 1. A Japanese-inspired season with a dark
supernatural edge — Demon's Domain, corrupted lava fields, obsidian spires, and the Citadel interior.
Full ambient systems designed and implemented in UE5 MetaSounds.
Map audio design for Fortnite Chapter 5 Season 4. A Marvel-themed season centred on Doctor Doom —
a dark, dramatic aesthetic that shaped the entire environmental audio direction, from the Doom's
Domain POI through to island-wide atmospheric layers implemented in UE5 MetaSounds.
UE5
MetaSounds
World Building
AAA
Fortnite
Epic Games
Sept 2019 — Dec 2026
Fortnite Battle Royale — Map Audio
Senior Audio Designer
Responsible for the full audio pipeline for Fortnite Battle Royale map environments —
one of the most-played games on the planet. Designed and implemented world-building
audio at scale, from initial concepting through to in-engine delivery inside Unreal Engine 5.
UE5
MetaSounds
World Building
Attenuation Systems
AAA
Blueprint Scripting
Scope & Responsibilities
Full details to be added — please check what is cleared for
public disclosure with Epic Games before publishing.
Sweet Justice Sound Group
2012 — Present
Long-Term SFX Collaboration
Freelance Sound Designer
Ongoing retained freelance relationship spanning 12 years and multiple shipped titles.
Sound effects design, audio implementation, and creative consultation across a range
of game genres and platforms.
SFX Design
Reaper
Soundminer
Field Recording
Wwise
Scope & Responsibilities
Specific titles and project details to be added — confirm
with Sweet Justice Sound Group what can be listed publicly.
Studio / Client Name
Year — Year
Project Title — To Be Added
Role · Platform
Add your project description here. What did you do? What was the scope?
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