● EPIC GAMES// FORTNITE BATTLE ROYALE MAP AUDIO● UE5 METASOUNDS// BLUEPRINT AUDIO INTEGRATION● SWEET JUSTICE SOUND GROUP// WORLD-BUILDING AMBIENCES● 12+ YEARS ACTIVE// ATTENUATION & REVERB ZONES● AVAILABLE FOR NEW PROJECTS// REAPER · SOUNDMINER · WWISE · FMOD● EPIC GAMES// FORTNITE BATTLE ROYALE MAP AUDIO● UE5 METASOUNDS// BLUEPRINT AUDIO INTEGRATION● SWEET JUSTICE SOUND GROUP// WORLD-BUILDING AMBIENCES● 12+ YEARS ACTIVE// ATTENUATION & REVERB ZONES● AVAILABLE FOR NEW PROJECTS// REAPER · SOUNDMINER · WWISE · FMOD
Epic Games
Sept 2019 — Dec 2026
Fortnite Battle Royale — Map Audio
Senior Audio Designer
Responsible for the full audio pipeline for Fortnite Battle Royale map environments —
one of the most-played games on the planet. Designed and implemented world-building
audio at scale, from initial concepting through to in-engine delivery inside Unreal Engine 5.
UE5
MetaSounds
World Building
Attenuation Systems
AAA
Blueprint Scripting
Scope & Responsibilities
Full details to be added — please check what is cleared for
public disclosure with Epic Games before publishing.
Sweet Justice Sound Group
2012 — Present
Long-Term SFX Collaboration
Freelance Sound Designer
Ongoing retained freelance relationship spanning 12 years and multiple shipped titles.
Sound effects design, audio implementation, and creative consultation across a range
of game genres and platforms.
SFX Design
Reaper
Soundminer
Field Recording
Wwise
Scope & Responsibilities
Specific titles and project details to be added — confirm
with Sweet Justice Sound Group what can be listed publicly.
Studio / Client Name
Year — Year
Project Title — To Be Added
Role · Platform
Add your project description here. What did you do? What was the scope?
What made this project technically interesting?